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Описание Sim Racing Telemetry
Sim Racing Telemetry is the essential tool for the sim racing eSports community to quickly acquire, analyze and review detailed telemetry data from sim racing games.
Telemetry is a key factor in eSports racing, allowing sim drivers to interpret data collected during a race or session and use them to properly tune their driving style and vehicle setup for optimum performance.
SRT is the right tool to improve the in-game performance of any sim racer, as real telemetry tools do for real drivers. It’s an indispensable tool to study and plan the setups for time-attacks, qualifications and races.
Sim Racing Telemetry records all available telemetry data during timed laps and presents them on simple and intuitive interfaces: drivers can analyze data by looking at bare numbers, interactive charts or projected on a reconstructed track. Recorded sessions are also summarized with charts. Available telemetry data vary based on the used game (see the specific DLC for the complete list).
Available telemetry data vary based on the used game (see specific DLC for the complete list).
Support for other games is under active development.
All product names, logos, registered trademarks and brands are property of their respective owners. All company, product and service names used are for identification purposes only. Use of these names, logos, and brands does not imply endorsement.
Telemetry is a key factor in eSports racing, allowing sim drivers to interpret data collected during a race or session and use them to properly tune their driving style and vehicle setup for optimum performance.
SRT is the right tool to improve the in-game performance of any sim racer, as real telemetry tools do for real drivers. It’s an indispensable tool to study and plan the setups for time-attacks, qualifications and races.
Sim Racing Telemetry records all available telemetry data during timed laps and presents them on simple and intuitive interfaces: drivers can analyze data by looking at bare numbers, interactive charts or projected on a reconstructed track. Recorded sessions are also summarized with charts. Available telemetry data vary based on the used game (see the specific DLC for the complete list).
SUPPORTED GAMES
- MotoGP 18 (on PC, PS4, Xbox One - official support, in collaboration with Milestone);
- Project Cars 2 (on PC, PS4, Xbox One);
- F1 2017 (PC, PS4, Xbox One, macOS);
- Project Cars (PC, PS4, Xbox One);
- F1 2016 (PC, PS4, Xbox One, macOS).
Available telemetry data vary based on the used game (see specific DLC for the complete list).
Support for other games is under active development.
MAIN FEATURES
- Free Trial Mode (with access to a limited set of parameters and a limited number of storable sessions).
- Access to all telemetry data produced by games (requires the purchase of the appropriate DLC).
- Data recording can run continuously: SRT will automatically detect new game sessions.
- Session view with per-lap information (positions, timings, tyre compound, pit-lane status, etc - available information vary based on the used game).
- Laps comparison: compare the telemetry of two laps. All recorded parameters available. A "time difference" (TDiff) chart is shown to get evidence of faster/slower sections.
- Interactive charts for all recorded parameters (select the parameters to plot, reorder them, zoom in/out, etc).
- Interactive tracks with overlaid telemetry data: see telemetry data plotted over a reconstructed track, with the ability to overlay multiple parameters together.
- Interactive track also supports laps comparison.
- Support for: scalar and vector data; per-vehicle and per-wheel data; physical quantities (velocity, temperature, time, pressure, etc.); several units of measure and their conversions (radians/degrees, meters/kilometers, kpa/psi, etc); output in metric and imperial units.
NOTES
- DLCs are required to unlock the full and unlimited versions. To capture data, you must own a copy of the games on a supported platform.
- This is not a dashboard app and no dashboard features are present.
- To record data, both the computer running SRT and the PC/console running the game must be connected to the same network. Some games could require to run the game and SRT on the same computer. SRT records only complete timed laps. Follow the integrated instructions (Help button in the Recording view) to configure the game and properly record telemetry data.
All product names, logos, registered trademarks and brands are property of their respective owners. All company, product and service names used are for identification purposes only. Use of these names, logos, and brands does not imply endorsement.
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