Скачать Fighting Moore на Windows
Описание Fighting Moore
Built exclusively for VR, Fighting Moore combines reality with fantasy as you fight your way through five unique levels to stop the unstoppable, a builder who has discovered Moore's Law.
Fighting Moore is built and balanced around smooth locomotion in order to increase immersion and push forward VR combat mechanics. As such, there is no teleport movement option available.
Physics-Centric Fast-Paced Melee and Magic Combat System.
Fighting Moore takes the best of what feels great in VR, such as firing a bow, and tweaks the interaction so the player has high confidence in the results of their actions. For example, a bow now fires a spell from the ground-up in the direction the player shoots; and all melee weapons disappear after one-hit per cool-down while relying on physics-based interactions. Each attack is developed to allow the player to know exactly what tools they have at their disposal in any given situation.

Real-Time Execution of Back-to-Back Unique Spells.
Fighting Moore focuses on minimizing the friction from changing between weapons and spells in VR. With its innovative UI design, seamlessly switch in less than a second between five-unique attacks at any-given time. Combined with the focus on providing precision and confidence to each ability, the player is able to feel in complete control over every situation.
Unique Environment Mechanics.
Fight your way through five levels, each with game-play focused around the environments unique mechanics, including fully-destructible mazes, narrow paths, real-time destructible ground, interactive grass and candle-lit fights. There is an endless sandbox mode available once you have mastered the combat system to test how long you can survive.
Innovative UI System and Minimized Motion Sickness.
With four stationary points for the player to ground their focus to, the UI design is aimed to help alleviate those prone to motion-sickness when using locomotion in VR. Fighting Moore is balanced and developed around locomotion movement and there is no teleport option.
Full finger tracking implemented for Index users.
Fighting Moore is built and balanced around smooth locomotion in order to increase immersion and push forward VR combat mechanics. As such, there is no teleport movement option available.
Physics-Centric Fast-Paced Melee and Magic Combat System.
Fighting Moore takes the best of what feels great in VR, such as firing a bow, and tweaks the interaction so the player has high confidence in the results of their actions. For example, a bow now fires a spell from the ground-up in the direction the player shoots; and all melee weapons disappear after one-hit per cool-down while relying on physics-based interactions. Each attack is developed to allow the player to know exactly what tools they have at their disposal in any given situation.

Real-Time Execution of Back-to-Back Unique Spells.
Fighting Moore focuses on minimizing the friction from changing between weapons and spells in VR. With its innovative UI design, seamlessly switch in less than a second between five-unique attacks at any-given time. Combined with the focus on providing precision and confidence to each ability, the player is able to feel in complete control over every situation.
Unique Environment Mechanics.
Fight your way through five levels, each with game-play focused around the environments unique mechanics, including fully-destructible mazes, narrow paths, real-time destructible ground, interactive grass and candle-lit fights. There is an endless sandbox mode available once you have mastered the combat system to test how long you can survive.
Innovative UI System and Minimized Motion Sickness.
With four stationary points for the player to ground their focus to, the UI design is aimed to help alleviate those prone to motion-sickness when using locomotion in VR. Fighting Moore is balanced and developed around locomotion movement and there is no teleport option.
Full finger tracking implemented for Index users.
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