Unbound encourages playful creation using virtual reality gear with tracked controllers, while enabling two creators to collaborate in real time in the same space, on the same 3D objects.
The initial Early Access launch includes:
Invite friends into the space and play or work together over the internet.
Our models can uniquely represent organic shapes as well as more mechanical, CAD-like objects.
Unbound is built to go beyond the modelling of a single object. Like a game engine, Unbound can have thousands of objects in a scene. And every thing is always changeable.
Unbound models are tiny when you save them. This makes sharing a model over the network and bringing them into a collaborative space pretty much instantaneous.
Physically Based Material System
Mix materials as you craft, sculpt or spay paint on models. The volume and surface of creators edits are stored internally, for use during saves.
Creators have the ability to export mesh models from Unbound’s volumetric format. Take your models with you and continue using your favorite tools, whether it’s game development, rendering or 3D printing.
Unbound will only run on NVIDIA GPUs for some time after launching in Early Access. Most of our algorithms are heavy on GPU compute and as a small team, development really benefited from building with CUDA. Once Unbound is ready to be optimized, we are planning to port this to AMD. We kindly ask for your patience and understanding.