Скачать Elsewhere на Windows

Описание Elsewhere
Elsewhere is a big open-world procedurally generated game about exploration, resource processing, quests, and technological (or magical) progress. Inspired by Yogscast it has many unique features, such as character creation, building templates and monster-filled castles. Made by a single man!
Hi everyone! My name is Sergio and I am the developer of Hearthlands.
Elsewhere is a game I’d been working on intermittently roughly since 2012. Since late 2018 I’ve been working on it mostly full time.
I’ve been a fan of the Yogscast for many years and the main idea of Elsewhere is to have a fully standalone game with a world where players can go on various adventures reminiscent of classic let’s play series such as Jaffa Factory, Voltz, Moon Quest, and Hole Diggers to name a few.
In Elsewhere one can explore the world, fight monsters and collect loot, or gather and process resources and gradually progress from simple tools and medieval technology all the way to fusion power and particle accelerators.
There’s also magic, alchemy, ruins and temples, and huge procedurally generated castles and dungeons with bosses to explore and conquer.
The players are guided by a quest system, though it doesn’t have to be followed linearly or at all. Building a fully automated Jaffa Factory for example (or a Chocolate Cookie Factory to be more precise), can be a real challenge, since there are lots of elements co consider and many resources to automate and process.
Elsewhere features a large procedurally generated and fully interactive world with dozens of biomes. Players can explore the world, place and remove blocks, build castles and machines, gather and process resources, farm, gather, and cook food, explore ancient ruins and temples, fight monsters, avoid traps, collect loot, and do many other things. There are over 7500 blocks, over 6000 recipes, and over 300 quests.
There are pre-built bases and building templates, tons of decorative blocks and items, including arcade machines with mini-games, character creation and pre-made skins, and many other unique elements.
The plans for the game include NPC interactions, story elements, wider modding support, and many other things (see below).
Please note that Elsewhere, whilst it has most of the intended mechanics implemented, is still a work in progress. It is also a very large game and takes time to fully unravel.
The game features many jokes and references. There’s also a free to play modification of Elsewhere called YogLabs: Testing Initiative based on the YogLabs series.
All Yogscast-related content is used with permission.
What is done:
Game engine
Windows launcher (Linux is supported, but needs more testing and doesn’t have its own launcher yet)
Multiplayer (LAN)
Procedural world generation
Over 70 biomes
Sub-biomes, rivers, oceans, cliffs, lakes, islands, and ravines
Caverns, ores, gems, and oil deposits
Plants (trees, shrubs, weeds, flowers, seeds, fruits, berries, crops, sea plants, etc.), corals, and mushrooms
Animals and animal husbandry
Monsters and combat
Day/night cycle and weather
Tools, weapons, armor, backpacks, jetpacks, magical artifacts, and explosives
Technological progress: from stone tools and water wheels to electricity and nuclear fusion
Thousands of items and blocks (over 7500 blocks in total)
Farming, food, and potions
Magic, transmutation, and alchemy
Sandbox mode
Crafting, resource processing, machines, and storage (over 6000 recipes in total)
Mini-map
World editing tools
Naturally generated structures with monsters, traps, and treasure
Mega-structures and bosses
Quest system
Pre-built bases and building templates
Mini-games
NPCs (work in progress)
What is not done:
The game is fairy polished as is, but more polishing and balancing will be even better
Multiplayer optimization, Steam multiplayer support
NPCs, special goals at pre-built bases
More hats
Endgame content
Full Linux support
Скриншоты Elsewhere
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