Скачать Exilus Viper на Windows

Описание Exilus Viper
Arcade Shoot'em Up Combat
Choose from 1 of 3 different weapons frames :
Each frame has 15 weapon tiers to progress through.
Challenge Based Stage Progression
Blast your way through the 8 stages, via 8 different routes, in a challenge based “Outrun-lite” progression system.
Gameplay Mechanics
Player Collisions
Player hit box is the smaller central diamond (A.I. cluster shard)
UI Tags
Avoid enemy bullets! Player will not take Player will take damage
damage from enemy when colliding with
collisions highlighted environmental
("Target" UI tag) objects ("Warning" UI tag)
Player Hull Points
Lose 1 HP per instance Gain 1 HP via stage Gain an additional 2 HP
of damage taken selection when selecting easier
stages
NO CONTINUES
When your HP reaches zero, your current run will end, and your score will be registered.
Scoring
Chain based score multiplier - Keep your chain alive for higher scoring runs!
Enemy Rarity based score bonuses - Tougher enemies = More scoring!
Exilus Beam (Super)
Charge your Exilus Beam (super) by defeating enemies with your Primary Weapon
Unleash the power of the Exilus Beam and leave your lesser enemies in ruin, or make tactical bullet cancels against tougher foes!
Early Access and Roadmap
Exilus Viper is our first game, and therefore it will take plenty of additional work and updates before we will consider it ready for full release.
Obviously we will greatly benefit by receiving feedback from our players, as we do our best to balance and refine the base game.
The following is a very rough “Seasonal Roadmap” of our intentions during early access :
Plans inevitably change, especially when considering community feedback, but we feel our Seasonal Roadmap should be achievable given our progress up to this point.
Please head to our Community Hub here on Steam - and share your thoughts on Exilus Viper, and we will do our best to continue improving the game, and incorporate your feedback!
Beyond Early Access
Preliminary work has already begun on a sequel to EV, and we also have plans to expand our universe into other genres, but these things take a serious back seat during EV’s early access period.