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Описание Roots of Harmony
Exploration
After a series of unfortunate events, you and a group composed of several families end up on a remote island made of different individual lands that you can explore and conquer. Four climates await you: the cold tundra in the North, the forests in the West, the desert in the South and the wetland in the East; each with their own land types and points of interest for you to interact with. Replayability being an important aspect of Roots of Harmony, the island is procedurally generated.
Roots of Harmony is turn-based, meaning that every move you make takes a different amount of turns. Planning accordingly and moving your units to the right locations is therefore crucial for your survival.
Doctrines & Disciples
Roots of Harmony is the philosophical tale of the rise (and the fall?) of a fresh new colony that needs to reform its identity through ideological choices. There are 12 doctrines in the game and each of them unlocks a different disciple.
Disciples can be seen as heroes; they represent your army, your emissaries, your explorers, and even your preachers. They have no experience per se, but you can give them traits that grant them special abilities, and you can also imbue them with different essences that you gather while exploring the island.
Resources & Production
Everything in RoH has been designed to encapsulate the complexity of a growing colony. Being entirely text-based, the game is open to your imagination and while other graphical games need to visually represent rules and mechanics, RoH often summarises several aspects of city-builders and strategy games into more abstract concepts. For instance, resources both represent your moral choices and your ability to construct buildings. Increasing your Health (one of the resources) allows you to better respond to health-related events, but also to hire unique disciples and to construct buildings such as a Farm or a Quarry. A shortage of Health has consequences, as well as an excess of Cruelty or Vanity (two other resources).
Production works via an input / output system. Every turn, each building requires specific resources to produce others. Planning and anticipation are therefore very important if you want to be efficient.
Threats
The island might be remote, but it's not empty and you're not alone. There are several factions that you can interact with, but there are also four major empires that will regularly send waves of enemies against your lands if they see you as a threat.
RoH has no difficulty slider. Instead, your choices will make your playthrough more or less difficult. For instance, if you choose to capture a land in the North and another one in the South, be prepared to defend yourselves against two factions coming in two different directions.
Combat
RoH is what they call an "auto-battler". Instead of controlling everything during a battle, you set combat priority for each of your disciple, and whether they should favour melee or range attacks. Enemies having different armours and different damage multipliers, so it is vital for you to engage your right troops against the right enemies.
Victory
To achieve victory in RoH, you need to complete a set of 6 milestones, randomly picked for each new playthrough. Those milestones are designed to make you play differently and opt for choices you might have disregarded otherwise.
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