Скачать Non Fingo VR на Windows
Описание Non Fingo VR
Non Fingo is a VR space combat simulator. It is about as realistic as I can make it.
There's n-body gravity acting on all the ships and projectiles. G is a few orders of magnitude larger than real life, which means everything is moving at a rate which is actually observable and not insanely boring.
The travel is seamless, using a floating origin (sort of) to avoid levels and loading screens.
Projectile/armor collisions take into account relative speed, mass, impact angle, materials, etc. to determine whether it should ricochet, stop, or penetrate. Shot placement against ship modules determines which ship functions are degraded.
Player movement in 0g is physics based. You can rotate in any axis, push off surfaces, grab and climb, or attach yourself to a floor or wall and walk with 360 locomotion. Also you can have personal thrusters or whatever.
AI tracking and targeting is not prescient, it has to update in real time with available data. AI movement is subject to the same physics and orbital mechanics as everything else.
Check out the early access section to read about the road map, there's lots more to come.
There's n-body gravity acting on all the ships and projectiles. G is a few orders of magnitude larger than real life, which means everything is moving at a rate which is actually observable and not insanely boring.
The travel is seamless, using a floating origin (sort of) to avoid levels and loading screens.
Projectile/armor collisions take into account relative speed, mass, impact angle, materials, etc. to determine whether it should ricochet, stop, or penetrate. Shot placement against ship modules determines which ship functions are degraded.
Player movement in 0g is physics based. You can rotate in any axis, push off surfaces, grab and climb, or attach yourself to a floor or wall and walk with 360 locomotion. Also you can have personal thrusters or whatever.
AI tracking and targeting is not prescient, it has to update in real time with available data. AI movement is subject to the same physics and orbital mechanics as everything else.
Check out the early access section to read about the road map, there's lots more to come.
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