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Описание Commanding Nations
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Об игре
What is Commanding NationsCommanding Nations is bringing RTS gaming to the modern era by injecting new innovative gameplay mechanics, next gen visuals, combat systems, interactive maps and unique factions into a genre which has not seen much change for the past twenty years.
Gameplay mechanics are the bread and butter of any good RTS game, so it’s no secret that we want to get this absolutely right. We spent time on the simple things such as base building and squad creation by combining units all the way to the more complex elements, for example, all units can run out of ammunition, forcing players to return to safe zones to refill, giving defending sides time to lick their wounds, at the same time if any player think they can turtle away in their base, they are mistaken.
When we say next gen visuals, we mean it. Besides beautiful looking graphics, we are also adding things such as dynamic weather, night vision, heat vision, mist and interactive grass where certain units can hide when prone. Once again, these are just a few of the things which are being added to Commanding Nations.
Now let's talk about interactive maps. Whilst Commanding Nations offers multiple game modes and maps, the main game will take place in Twin Valley, a newly designed map that brings RTS Multiplayer to the next level. Twin Valley is a large interactive map, it has the usual strategic points such as hidden pathways and resource points. But wait, there is more!
City Centers & Rebellions
You might think the cities are empty and ready to be taken, but that’s far from the truth.
The civilians in the city are more alive than ever, and if you try to destroy what they have, they’ll come after you. Rebellions will start to form and spread throughout the map, taking strongholds in buildings and near important pathways, shooting at anything that crosses their path.
Environmental influences
Apart from the villages, the environment itself will also have an impact on the gameplay. Birds will be hidden in trees and, when troops get near, will fly away, alerting anyone nearby of the troops’ presence. Another more strategic effect will be the trees. You will be able to shoot them down to block certain pathways so that either only a select amount of troops will be able to pass through or the tree needs to be removed.
Factions
Commanding Nations will launch featuring 3 factions: Anchor Security International, Hong Corp and the Scavengers. Each of these will have their own unique units, buildings and abilities, giving way to plenty of different playing styles. Every game will be a different one. A full description of each faction is available further down.
However, a game with only 3 factions is no game, that’s why we’re already working on the next few. All commanders will have their own army, some PMC’s, but we will also have some actual ‘Nations’, to honour the name.
Competitive gaming / Esports
Do you want to show your friends who’s boss? Want to absolutely wreck them in a virtual game? Want to brag about rank? Look no further, Commanding Nations offers a full competitive system with a wide range of ranks. Time to grind the skills you so desperately need to be 1 rank above your friends.
Other than just normal ranked, Commanding Nations also seeks to cater to the more professional players of RTS: Esports. Commanding Nations will have full abilities for Esports, be it on a large or smaller scale, because who doesn’t like to watch a proper match.
Taking Multiplayer RTS to a new level
Twin Valley
Whilst Commanding Nations offers multiple game modes and maps, the main game will take place in Twin Valley, a newly designed map that brings RTS Multiplayer to the next level. Twin Valley is a large interactive map, it has the usual strategic points such as hidden pathways and resource points. It also offers something never seen before, City Centers and Rebellions.
City Centers & Rebellions
You might think the cities are empty and ready to be taken, but that’s far from the truth.
The civilians in the city are more alive than ever, and if you try to destroy what they have, they’ll come after you. Rebellions will start to form and attack you. City Centers will be occupied and will shoot at anything that moves. Time to tread carefully through villages…
Environmental influences
Apart from the villages, the environment itself will also have an impact on the gameplay. Birds will be hidden in trees and, when troops get near, will fly away, alerting anyone nearby of the troops’ presence. Another more strategic effect will be the trees. You will be able to shoot them down to block certain pathways so that either only a select amount of troops will be able to pass through or the tree needs to be removed.
Sound
SFX
Every game has sound effects and in competitive games they are absolutely crucial. Commanding Nations is no different from these. Every unit and building has their own sounds, going from shooting to moving to idling. All these sounds have been specialised so that you can recognize everything in an instant, and don’t need to worry about what unit you selected.
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