Скачать Need For Conquest на Windows
Описание Need For Conquest
Need for Conquest is a turn-base strategy game loosely inspired by a mechanics of a board game La Conquête du Monde (The Conquest of the World) by Albert Lamorisse, which is a direct ancestor of the popular RISK game by Parker Brothers.
The list of all available maps:
We hope to add more maps soon and then our users will receive them as updates with no additional cost.
In Need for Conquest each turn has 3 phases: draft, attack and move. You can draft your armies into territories, launch an attack from a chosen territory to the enemy territory and move your armies from one of your territories to the other. If you are not sure what to do during a given phase, press the “?” button to read the help info.
For each territory, there might be assigned a certain number of coins and stones - you can modify it if you wish in our map editor. Total number of coins tells how many armies you can draft at each round. Total number of stones decides the armour of your armies when defending your territories.
In Need for Conquest, you can play against AI players (up to 11). You can choose from 3 levels of difficulty (Monkey AI, Colonel AI and Marshal AI).
There are 2 play modes available:
- Classic: A classic similar to Risk style with armies attacking as many times as possible during one round and then one chosen army movement in the move phase.
- Conquer: A bit slower but more realistic style where given army have only one attack or one move (exclusively) per round.
Use a built-in map editor to modify existing maps or test your own strategic ideas by creating completely new maps. To play on your map, edit it in “Map Editor” and then just enter “User Defined” scenario after clicking “New Game” in “Main Menu”. You may define links between territories, amount of coins and stones for any territory, you may choose which territories belong to which player and set the default number of armies for any territory. You can create a practically infinite number of games. There is no risk you will be ever bored with Need for Conquest.
The list of all available maps:
- World (Lamorisse's territories)
- Europe
- United States of America
- Great Britain and Ireland
We hope to add more maps soon and then our users will receive them as updates with no additional cost.
In Need for Conquest each turn has 3 phases: draft, attack and move. You can draft your armies into territories, launch an attack from a chosen territory to the enemy territory and move your armies from one of your territories to the other. If you are not sure what to do during a given phase, press the “?” button to read the help info.
For each territory, there might be assigned a certain number of coins and stones - you can modify it if you wish in our map editor. Total number of coins tells how many armies you can draft at each round. Total number of stones decides the armour of your armies when defending your territories.
In Need for Conquest, you can play against AI players (up to 11). You can choose from 3 levels of difficulty (Monkey AI, Colonel AI and Marshal AI).
There are 2 play modes available:
- Classic: A classic similar to Risk style with armies attacking as many times as possible during one round and then one chosen army movement in the move phase.
- Conquer: A bit slower but more realistic style where given army have only one attack or one move (exclusively) per round.
Use a built-in map editor to modify existing maps or test your own strategic ideas by creating completely new maps. To play on your map, edit it in “Map Editor” and then just enter “User Defined” scenario after clicking “New Game” in “Main Menu”. You may define links between territories, amount of coins and stones for any territory, you may choose which territories belong to which player and set the default number of armies for any territory. You can create a practically infinite number of games. There is no risk you will be ever bored with Need for Conquest.
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